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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/Pipe.tscn
T
fallingshrimp 53412c0968 feat(武器系统): 新增可蓄力钢管武器及相关功能
实现钢管武器的蓄力攻击机制,包括:
- 添加 Pipe 武器和 PipeBullet 子弹脚本及场景
- 在 Weapon 类中增加蓄力相关属性和方法
- 修改 Rooster 角色以支持武器蓄力功能
- 添加武器蓄力时间计算和伤害加成逻辑
2026-02-05 20:04:39 +08:00

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[gd_scene load_steps=6 format=3 uid="uid://07lpwkusvvy4"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_3h25n"]
[ext_resource type="Texture2D" uid="uid://ds5htlg14wm3y" path="res://resources/bullets/pipe/pipe.png" id="2_3ntcm"]
[ext_resource type="Script" uid="uid://c4w0f18nj4qhk" path="res://scripts/Contents/Bullets/PipeBullet.gd" id="2_vcs8c"]
[sub_resource type="SpriteFrames" id="SpriteFrames_vcs8c"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_3ntcm")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5ir5"]
size = Vector2(162, 12)
[node name="Pipe" instance=ExtResource("1_3h25n")]
script = ExtResource("2_vcs8c")
penerate = 1.0
lifeTime = 1000.0
[node name="texture" parent="." index="0"]
rotation = -1.5707964
scale = Vector2(0.27, 0.27)
sprite_frames = SubResource("SpriteFrames_vcs8c")
[node name="hitbox" parent="." index="1"]
shape = SubResource("RectangleShape2D_j5ir5")