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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Dog.gd
T
fallingshrimp 5425e95c2f feat(角色): 添加哈士奇角色及相关资源
添加哈士奇角色,包括角色脚本、贴图资源、子弹效果和音效
- 实现哈士奇的基础AI行为和攻击逻辑
- 添加专属子弹"吼叫声波"及其特效
- 更新Wave配置加入哈士奇角色
- 为猫角色添加中文显示名称
- 优化Ring着色器增加透明度参数
2025-11-16 14:23:26 +08:00

20 lines
579 B
GDScript

extends EntityBase
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 120
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
attackCooldownMap[0] = 2000
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 300)
tryAttack(0)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
var angle = weaponPos.angle_to_point(currentFocusedBoss.position)
for i in 3:
BulletBase.generate(ComponentManager.getBullet("DogCircle"), self, weaponPos, angle)
await TickTool.millseconds(100)
return true