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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/CameraManager.gd
T
fallingshrimp 19a484643d feat(特效): 为BigLaser添加动画效果并调整参数
- 在BigLaser生成时播放"bigLaser"动画
- 增加激光的尺寸和碰撞范围
- 添加BigLaser粒子效果场景
- 调整Wave生成参数
- 在CameraManager中添加动画播放功能
2025-08-28 12:00:09 +08:00

29 lines
675 B
GDScript

@tool
extends Camera2D
class_name CameraManager
@export var shakeOffset: float = 100
@onready var animator: AnimationPlayer = $"%animator"
var shaking: bool = false
static var instance: CameraManager = null
func _ready():
instance = self
func _physics_process(_delta):
if is_instance_valid(UIState.player):
position = UIState.player.position
if shaking:
position += MathTool.randv2_range(shakeOffset)
static func shake(millseconds: int = 1000):
print("shake start")
instance.shaking = true
await TickTool.millseconds(millseconds)
instance.shaking = false
print("shake end")
static func playAnimation(animation: String):
instance.animator.play(animation)