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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00
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Dog-Lynx-And-HCN/components/Weapons/Volcano.tscn
T
fallingshrimp 5570cc97a2 feat(武器): 添加火山武器及其子弹逻辑
实现火山武器系统,包括:
1. 添加火山武器场景和脚本,支持旋转子弹和伤害计算
2. 新增子弹自旋转AI预设
3. 为公鸡角色添加火山武器配置
4. 实现武器升级效果随灵魂等级提升
2025-11-15 19:33:10 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://u0djqwuuysp8"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_3uhfa"]
[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_hh01t"]
[ext_resource type="Script" uid="uid://cbihum34xs8ev" path="res://scripts/Contents/Weapons/Volcano.gd" id="2_ihngx"]
[node name="Volcano" instance=ExtResource("1_3uhfa")]
script = ExtResource("2_ihngx")
avatarTexture = ExtResource("2_hh01t")
displayName = "火山"
quality = 3
typeTopic = 2
store = {
"atk": 20,
"count": 2.0,
"rotate": 2.0
}
storeType = {
"atk": 1,
"count": 1,
"rotate": 3
}
descriptionTemplate = "召唤$count支[b]火山[/b],以$rotate的速度旋转,接触时造成$atk点伤害。"
cooldown = 7000.0
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_hh01t")
[node name="beachball" parent="container/info/infos" index="1"]
count = 500
[node name="soul" parent="container/info/infos" index="2"]
count = 1
[node name="name" parent="container/info" index="2"]
displayName = "火山"
quality = 3
typeTopic = 2
[node name="description" parent="container" index="2"]
text = "[center]召唤[color=cyan]2[/color]支[b]火山[/b],以[color=cyan]1.0°[/color]的速度旋转,接触时造成[color=cyan]15[/color]点伤害。[/center]"