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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/FireScan.gd
T
fallingshrimp 9a10e87cb0 Add audio effect and implement FireScan bullet behavior
- Added Rip.wav audio effect to the project.
- Created FireScan bullet script with speed and damage properties.
- Implemented basic AI movement for FireScan bullets.
- Introduced Wave class for managing enemy waves with dynamic counts and spawning logic.
2025-08-26 17:28:20 +08:00

11 lines
198 B
GDScript

extends BulletBase
class_name FireScan
func _ready():
fields[FieldStore.Bullet.SPEED] = 5
fields[FieldStore.Bullet.DAMAGE] = 20
super._ready()
func ai():
forward(Vector2.from_angle(rotation))