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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 07:21:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/BigLaser.gd
T
fallingshrimp 5c2c29fdcb refactor(武器系统): 优化武器升级计算和描述显示
修改武器升级计算公式,将指数运算改为线性运算以提高性能
在武器描述中显示当前值和升级后的值
调整costBeachball的默认值从500改为100
2025-09-20 17:23:30 +08:00

16 lines
579 B
GDScript

@tool
extends Weapon
class_name BigLaserWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["time"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(preload("res://components/Bullets/BigLaser.tscn"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
var bigLaser: BigLaser = bullet
bigLaser.dotTime = readStore("time") * 1000
bigLaser.damage = readStore("atk")
return true