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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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60dac42141
将多种武器的攻击力加成从2倍提升至5倍 调整敌人每波生命值增长从5%提升至10%,伤害增长从2.5%降低至1%
24 lines
1006 B
GDScript
24 lines
1006 B
GDScript
@tool
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extends Weapon
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class_name LGBTWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to
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origin["count"] += to
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origin["power"] += 0.05 * level
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origin["trace"] += 0.25 * level
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origin["angle"] /= 1.05 * level
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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var facingAngle = (get_global_mouse_position() - weaponPos).angle()
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var startAngle = facingAngle - deg_to_rad(readStore("angle") * (readStore("count") / 2))
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for i in range(int(readStore("count"))):
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for j in BulletBase.generate(preload("res://components/Bullets/LGBTBullet.tscn"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)):
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var bullet: LGBTBullet = j
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bullet.damage = readStore("atk")
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bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
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bullet.maxTraceTime = readStore("trace") * 1000
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bullet.tracePower = readStore("power")
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return true
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