mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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e581a4e381
修改茴香豆武器的散射角度从40°降低到20° 添加反弹伤害衰减20%的机制 当特效纹理ID为1时不计入反弹次数 更新武器描述模板和数值计算 移除不再使用的HXDBoom特效脚本
36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://c0oppv5v8grnu"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_41cv2"]
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[ext_resource type="Texture2D" uid="uid://ctvlwl62ieuu6" path="res://resources/bullets/HXD/effect/4.png" id="3_4u6cx"]
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[sub_resource type="Curve" id="Curve_4u6cx"]
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_data = [Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_rt83h"]
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curve = SubResource("Curve_4u6cx")
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[sub_resource type="Curve" id="Curve_l6ml7"]
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_data = [Vector2(0.75, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_tkfx4"]
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curve = SubResource("Curve_l6ml7")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4u6cx"]
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particle_flag_disable_z = true
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spread = 180.0
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initial_velocity_min = 50.0
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initial_velocity_max = 100.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_tkfx4")
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alpha_curve = SubResource("CurveTexture_rt83h")
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[node name="HXDBoom" instance=ExtResource("1_41cv2")]
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[node name="particles" parent="." index="1"]
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amount = 1
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texture = ExtResource("3_4u6cx")
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_4u6cx")
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