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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/Volcano.tscn
T
fallingshrimp e49858b51a feat(游戏内容): 添加猫角色及相关资源
添加新的猫角色,包括角色脚本、音效、贴图和场景配置
修改Wave.gd以包含猫角色生成
调整EntityBase.gd的武器图标重建逻辑
更新部分粒子效果和音效资源
2025-11-16 13:32:54 +08:00

177 lines
5.4 KiB
Plaintext

[gd_scene load_steps=19 format=3 uid="uid://8uepi7uql314"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_gd3m7"]
[ext_resource type="Script" uid="uid://ci5hswfhck5as" path="res://scripts/Contents/Bullets/Volcano.gd" id="2_w1utg"]
[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_wwxm2"]
[sub_resource type="Animation" id="Animation_w1utg"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("anchor/texture:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%hitbox:position:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(167.5, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%hitbox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_oinqg"]
resource_name = "destroy"
length = 0.5
step = 0.1
[sub_resource type="Animation" id="Animation_o5h0y"]
resource_name = "stab"
length = 0.5
loop_mode = 1
step = 0.05
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("anchor/texture:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 300, -0.083333336, -8.333334, 0, 0, 150, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.5)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%hitbox:position:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 2, 0),
"points": PackedFloat32Array(165, -0.25, 0, 0.25, 0, 315, -0.041666668, 0, 0.041666668, 0, 165, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.5)
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%hitbox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.25, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [true, false, true, false]
}
[sub_resource type="Animation" id="Animation_kmogx"]
resource_name = "spawn"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_w1utg"]
_data = {
&"RESET": SubResource("Animation_w1utg"),
&"destroy": SubResource("Animation_oinqg"),
&"loop": SubResource("Animation_o5h0y"),
&"spawn": SubResource("Animation_kmogx")
}
[sub_resource type="Curve" id="Curve_w1utg"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_o5h0y"]
curve = SubResource("Curve_w1utg")
[sub_resource type="Curve" id="Curve_21ih7"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_6sp0s"]
curve = SubResource("Curve_21ih7")
[sub_resource type="Gradient" id="Gradient_1sgli"]
colors = PackedColorArray(1, 0, 0, 1, 1, 0.79906744, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_b5nxd"]
gradient = SubResource("Gradient_1sgli")
[sub_resource type="Curve" id="Curve_o5h0y"]
_data = [Vector2(0.85, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_21ih7"]
curve = SubResource("Curve_o5h0y")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xrrxo"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(37, 1, 1)
angle_min = 1.0728835e-05
angle_max = 360.00003
angle_curve = SubResource("CurveTexture_6sp0s")
spread = 180.0
initial_velocity_max = 20.0
gravity = Vector3(0, 0, 0)
scale_min = 2.0
scale_max = 9.0
scale_curve = SubResource("CurveTexture_21ih7")
color_initial_ramp = SubResource("GradientTexture1D_b5nxd")
alpha_curve = SubResource("CurveTexture_o5h0y")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_w1utg"]
size = Vector2(113, 34)
[node name="Volcano" instance=ExtResource("1_gd3m7")]
script = ExtResource("2_w1utg")
penerate = 1.0
lifeTime = 6000.0
autoLoopAnimation = true
recoil = 1.0
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_w1utg")
}
[node name="anchor" type="Node2D" parent="texture" index="1"]
[node name="texture" type="Sprite2D" parent="texture/anchor" index="0"]
position = Vector2(150, 0)
rotation = 0.7853982
scale = Vector2(1.5, 1.5)
texture = ExtResource("2_wwxm2")
[node name="trail" type="GPUParticles2D" parent="texture/anchor/texture" index="0"]
z_index = -1
position = Vector2(7.3893127, -7.3893127)
rotation = -0.7853982
scale = Vector2(0.9999999, 0.9999999)
amount = 100
process_material = SubResource("ParticleProcessMaterial_xrrxo")
[node name="hitbox" parent="." index="1"]
position = Vector2(167.5, 0)
shape = SubResource("RectangleShape2D_w1utg")