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Files
Dog-Lynx-And-HCN/scripts/Contents/AIPresets/Bullet.gd
T
fallingshrimp 5570cc97a2 feat(武器): 添加火山武器及其子弹逻辑
实现火山武器系统,包括:
1. 添加火山武器场景和脚本,支持旋转子弹和伤害计算
2. 新增子弹自旋转AI预设
3. 为公鸡角色添加火山武器配置
4. 实现武器升级效果随灵魂等级提升
2025-11-15 19:33:10 +08:00

20 lines
843 B
GDScript

class_name PresetBulletAI
static func lockLauncher(bullet: BulletBase, launcher: EntityBase, onTexture: bool = false, useSummoned: bool = false):
if useSummoned:
if is_instance_valid(bullet.launcherSummoned):
launcher = bullet.launcherSummoned
bullet.position = launcher.texture.global_position if onTexture else launcher.position
static func forward(bullet: BulletBase, rotation: float):
bullet.forward(Vector2.from_angle(rotation))
static func trace(bullet: BulletBase, target: Vector2, speed: float):
bullet.rotation = lerp_angle(
bullet.rotation,
bullet.position.angle_to_point(target),
speed
)
static func faceToMouse(bullet: BulletBase):
bullet.rotation = bullet.position.angle_to_point(bullet.get_global_mouse_position())
static func selfRotate(bullet: BulletBase, speed: float):
bullet.rotation += deg_to_rad(speed)