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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Cat.gd
T
fallingshrimp 657cd6ba3f feat(角色): 添加新角色公鸡和相关资源
- 添加公鸡角色资源文件及音效
- 调整猫角色的攻击冷却时间和冲刺倍数
- 更新猫角色的音效和动画设置
- 重构公鸡角色的动画和碰撞体设置
2025-11-16 13:48:55 +08:00

19 lines
583 B
GDScript

extends EntityBase
class_name Maodie
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 75
fields[FieldStore.Entity.MOVEMENT_SPEED] = randf_range(0.5, 0.8)
attackCooldownMap[0] = randi_range(3500, 8000)
sprintMultiplier = randf_range(10, 35)
func ai():
PresetEntityAI.follow(self, currentFocusedBoss)
tryAttack(0, true)
func attack(type: int):
if type == 0:
BulletBase.generate(ComponentManager.getBullet("ChickSprint"), self, position, 0)
trySprint()
return true
func sprint():
move((currentFocusedBoss.position - position).normalized() * sprintMultiplier, true)