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Dog-Lynx-And-HCN/scripts/Contents/Bullets/BigLaser.gd
T
fallingshrimp 85db6b4232 feat(武器): 调整武器平衡性和伤害计算逻辑
- 提高LGBT武器的能量消耗至50
- 为PurpleCrystal和BigLaser武器添加伤害值读取逻辑
- 增加BigLaser武器的伤害至40并优化dot时间计算
- 降低BigLaser的屏幕震动强度
- 优化BigLaser的伤害检测逻辑,防止跳帧
2025-09-06 09:13:19 +08:00

23 lines
799 B
GDScript

extends BulletBase
class_name BigLaser
var dotTime: float = 100
func register():
speed = 0
penerate = 1
func spawn():
CameraManager.shake(5000, 100) # 激光会运行5秒(5000毫秒),期间震屏超高强度
CameraManager.playAnimation("bigLaser")
damage *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
func ai():
rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1)
position = launcher.texture.global_position
func applyDot():
hitbox.disabled = true
await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
hitbox.disabled = false
await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
await TickTool.frame() # 等至少一帧,防止跳帧导致没检测到伤害
return true