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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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66413bd75d
- Imported new sound effects: "Low Boing", "Low Whoosh", and "Pew" with corresponding import files. - Created a new character script for "Hen" with basic AI and attack functionality. - Implemented an effect controller script for managing particle effects with one-shot functionality.
16 lines
401 B
GDScript
16 lines
401 B
GDScript
extends EntityBase
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class_name Hen
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func _ready():
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fields[FieldStore.Entity.MAX_HEALTH] = 75
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
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super._ready()
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func ai():
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move(currentFocusedBoss.position - position)
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tryAttack(0)
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func attack(type):
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if type == 0:
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var weaponPos = findWeaponAnchor("normal")
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BulletBase.generate(preload("res://components/Bullets/HenBomb.tscn"), self, weaponPos, 0)
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