mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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87c392d8a4
修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置 在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置 调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
23 lines
590 B
GDScript
23 lines
590 B
GDScript
extends BulletBase
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class_name WuweiBullet
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@export var canMove: bool = true
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func ai():
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if canMove:
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PresetBulletAI.lockLauncher(self , launcher, true)
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PresetBulletAI.trace(self , launcher.currentFocusedPosition, 0.1)
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func shoot():
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("InfinitySword"),
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launcher,
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position + Vector2.from_angle(rotation) * 400,
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rotation
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):
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if bullet is InfinitySwordBullet:
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bullet.baseDamage = baseDamage
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func beReady():
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canMove = false
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EffectController.create(ComponentManager.getEffect("Danger"), findAnchor("Spawn")).shot()
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