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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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3698127345
实现草墙障碍物系统,包括以下主要变更: - 新增草墙障碍物资源、脚本和场景 - 添加障碍物状态显示UI - 扩展组件管理器支持障碍物类型 - 修改子弹系统以支持对障碍物的碰撞检测 - 调整实体碰撞层设置 - 为公鸡角色添加草墙武器 新增功能允许玩家放置可阻挡敌人的草墙障碍物,并显示其生命值状态
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://dwydudqawsiqi"]
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[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="1_4helc"]
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[ext_resource type="Script" uid="uid://bj26s4i47bw0a" path="res://scripts/Statemachine/ObstacleBase.gd" id="1_b4dgm"]
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[ext_resource type="PackedScene" uid="uid://copkyentuuxpt" path="res://components/UI/ObstacleStateBar.tscn" id="3_esd5c"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_b4dgm"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_4helc")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_1gjhb"]
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radius = 70.00714
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[node name="ObstacleBase" type="StaticBody2D"]
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script = ExtResource("1_b4dgm")
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healthMax = null
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penerateResistance = null
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blockPlayer = null
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blockEnemy = null
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[node name="texture" type="AnimatedSprite2D" parent="."]
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unique_name_in_owner = true
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sprite_frames = SubResource("SpriteFrames_b4dgm")
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[node name="statebar" parent="texture" node_paths=PackedStringArray("obstacle") instance=ExtResource("3_esd5c")]
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unique_name_in_owner = true
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position = Vector2(0, -86)
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obstacle = NodePath("../..")
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[node name="hitbox" type="CollisionShape2D" parent="."]
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unique_name_in_owner = true
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shape = SubResource("CircleShape2D_1gjhb")
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debug_color = Color(1, 0.09928554, 0, 0.41960785)
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