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Files
Dog-Lynx-And-HCN/scripts/Statemachine/CooldownTimer.gd
T
fallingshrimp debb450044 refactor(武器系统): 重构武器冷却和攻击逻辑
- 将CooldownTimer的startCooldown方法重命名为更简洁的start
- 为EntityBase添加weaponStore节点管理武器
- 修改武器攻击逻辑,现在由Weapon类自身处理冷却和攻击
- 调整武器卡片的UI布局和描述居中显示
- 为Rooster角色添加预设武器
2025-09-06 07:40:21 +08:00

13 lines
256 B
GDScript

class_name CooldownTimer
var cooldown: float = 100
var lastStart: int = 0
func isCooldowned():
return WorldManager.getTime() - lastStart >= cooldown
func start():
var state = isCooldowned()
if state:
lastStart = WorldManager.getTime()
return state