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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Rooster.gd
T
fallingshrimp 6cf3c409e3 feat(武器系统): 重构LGBT武器和子弹逻辑
- 修改BulletBase.generate返回子弹实例数组而非数量
- 新增LGBTBoom特效场景
- 降低LGBT武器能量消耗从150降至10
- 移除Rooster角色的攻击方法,改为使用武器系统
- 重构LGBT子弹追踪逻辑,增加追踪时间和效率参数
- 在LGBT武器攻击时设置子弹伤害和追踪目标
2025-09-06 09:01:46 +08:00

33 lines
854 B
GDScript

extends EntityBase
class_name Rooster
func register():
attackCooldownMap[0] = 200
attackCooldownMap[1] = 6000
func ai():
texture.play("walk")
var direction = Vector2(
Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
)
move(direction)
if direction.length() == 0:
texture.play("idle")
if Input.is_action_pressed("attack"):
tryAttack(0)
elif Input.is_action_pressed("attack2"):
tryAttack(1)
if Input.is_action_just_pressed("sprint"):
trySprint()
if Input.is_action_just_pressed("heal"):
tryHeal(20)
func sprint():
move(Vector2(
Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
) * sprintMultiplier, true)
func heal(count: float):
health += count
DamageLabel.create(-count, false, damageAnchor.global_position + MathTool.randv2_range(GameRule.damageLabelSpawnOffset))
return count