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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/HXD.gd
T
fallingshrimp 6d099c25c1 fix(Weapons): 调整HXD武器对Boss的伤害倍率从1%降至0.1%
修改武器描述模板和实际描述文本,降低对Boss的伤害加成以平衡游戏性
2026-02-05 07:42:41 +08:00

39 lines
1.3 KiB
GDScript

extends BulletBase
class_name HXDBullet
var bouncedTime: int = 0
var maxBouncedTime: int = 0
var lastHit: EntityBase
var addTimes = 0
var delta = 0.001
func spawn():
texture.play(str(randi_range(0, 2)))
func ai():
PresetBulletAI.forward(self, rotation)
func succeedToHit(_dmg: float, entity: EntityBase):
if entity.isBoss:
launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] += delta
addTimes += 1
if is_instance_valid(lastHit):
if lastHit.get_class() == entity.get_class():
entity.bulletHit(self, true)
lastHit = entity
if bouncedTime < maxBouncedTime:
var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity])
if is_instance_valid(newEntity):
look_at(newEntity.getTrackingAnchor())
if !MathTool.rate(0.25):
bouncedTime += 1
var effect = EffectController.create(ComponentManager.getEffect("HXDBoom"), position)
effect.particles.texture = load("res://resources/bullets/HXD/effect/%d.png" % randi_range(0, 4))
effect.shot()
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
if newBullet is HXDBullet:
newBullet.bouncedTime = 0
return newBullet
func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
if newBullet is HXDBullet:
newBullet.bouncedTime = 0
return newBullet