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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 07:21:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Bow.gd
T
fallingshrimp 87c392d8a4 feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置
修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置
在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置
调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
2026-04-25 13:28:43 +08:00

26 lines
614 B
GDScript

extends BulletBase
class_name Bow
var count: int = 0
var atk: float = 0
var waitTime: float = 2000
func spawn():
var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
for c in count:
for i in BulletBase.generate(
ComponentManager.getBullet("Arrow"),
launcher,
position,
startAngle
):
var bullet: Arrow = i
bullet.atk = atk
bullet.waitTime = waitTime
bullet.offsetRotation = deg_to_rad(c * 10.0)
await TickTool.millseconds(waitTime)
tryDestroy()
func ai():
PresetBulletAI.lockLauncher(self , launcher, true)
rotation = position.angle_to_point(launcher.currentFocusedPosition)