mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 15:01:53 +08:00
0288b266ed
将KukeMC的最大生命值从3000提升至3500,Bear的最大生命值从500提升至1500,以增强角色生存能力
54 lines
2.1 KiB
GDScript
54 lines
2.1 KiB
GDScript
extends EntityBase
|
|
class_name KukeMC
|
|
|
|
var canSummon: bool = true
|
|
|
|
func register():
|
|
fields[FieldStore.Entity.MAX_HEALTH] = 3500
|
|
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
|
|
attackCooldownMap[0] = 2000
|
|
attackCooldownMap[1] = 5000
|
|
attackCooldownMap[2] = 20000
|
|
attackCooldownMap[3] = 2000
|
|
inventory[ItemStore.ItemType.APPLE] = INF
|
|
healthChanged.connect(
|
|
func(h):
|
|
if h < fields[FieldStore.Entity.MAX_HEALTH] * 0.25:
|
|
canSummon = false
|
|
for child in EntityTool.findEntityByClass("KukeChild", get_tree()):
|
|
if child.masterMine == self:
|
|
child.tryKill()
|
|
tryHeal(200)
|
|
)
|
|
func ai():
|
|
PresetEntityAI.follow(self, currentFocusedBoss, 500)
|
|
for bullet in get_tree().get_nodes_in_group("bullets"):
|
|
if (
|
|
bullet is LGBTBullet and
|
|
bullet.position.distance_to(self.position) < 200
|
|
):
|
|
bullet.tryDestroy()
|
|
for i in len(attackCooldownMap.keys()):
|
|
tryAttack(i)
|
|
func attack(type):
|
|
if type == 0:
|
|
for i in randi_range(8, 16):
|
|
fields[FieldStore.Entity.OFFSET_SHOOT] = 25
|
|
BulletBase.generate(ComponentManager.getBullet("PurpleCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
|
|
await TickTool.millseconds(randi_range(10, 50))
|
|
elif type == 1 and health < fields[FieldStore.Entity.MAX_HEALTH] * 0.5 and canSummon:
|
|
for i in randi_range(1, 2):
|
|
var child = EntityBase.generate(ComponentManager.getCharacter("KukeChild"), position + MathTool.randv2_range(500))
|
|
child.currentFocusedBoss = currentFocusedBoss
|
|
child.masterMine = self
|
|
elif type == 2:
|
|
var countOfBullet = randi_range(40, 50)
|
|
var countOfBranch = randi_range(1, 3)
|
|
for bulletIndex in countOfBullet:
|
|
for branchIndex in countOfBranch:
|
|
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
|
|
BulletBase.generate(ComponentManager.getBullet("PurpleCrystal"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / countOfBullet * bulletIndex + 360.0 / countOfBranch * branchIndex))
|
|
await TickTool.millseconds(100)
|
|
elif type == 3:
|
|
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
|