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Dog-Lynx-And-HCN/scripts/Tools/Managers/WorldManager.gd
T
fallingshrimp d8fafcf52a fix(多人游戏): 修复玩家实体与UI状态同步问题
修复多人游戏中玩家实体与UI状态不同步的问题,现在当玩家名称匹配时会自动设置UIState.player
移除单机游戏中重复设置UIState.player的代码
为WorldManager添加对象解析功能以支持多人游戏中的对象传输
2025-11-15 07:33:06 +08:00

44 lines
1.0 KiB
GDScript

extends Node2D
class_name WorldManager
static var rootNode: WorldManager
static var tree: SceneTree
static var runningTime: int = 0
static var peer: ENetMultiplayerPeer
static var spawner: MultiplayerSpawner
func _ready():
tree = get_tree()
rootNode = self
spawner = $%spawner
ComponentManager.init()
spawner.spawn_function = justReturn
func _physics_process(delta):
runningTime += delta * 1000
if EntityBase.mobCount() == 0 and runningTime > 1000:
UIState.setPanel("MakeFeed")
@rpc("authority")
func nextWave(waves: Array):
Wave.next(waves)
func spawnWave():
var waves = Wave.spawn()
nextWave(waves)
if MultiplayerState.isMultiplayer and multiplayer.is_server():
nextWave.rpc(waves)
func spawn(node: Node):
if MultiplayerState.isMultiplayer:
if multiplayer.is_server():
spawner.spawn([node])
else:
add_child(node)
func justReturn(data):
print(ArrayTool.parseEncodedObject(data))
return ArrayTool.parseEncodedObject(data)[0]
static func getTime():
return runningTime
static func spawnNode(node: Node):
rootNode.spawn(node)