mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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6ed8278158
修改Pipe武器的子弹速度计算方式,使用平方根函数平滑速度增长 将Pipe子弹命中后的能量衰减系数从0.8改为0.6,加快能量消耗
21 lines
537 B
GDScript
21 lines
537 B
GDScript
@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("Pipe"),
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entity,
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weaponPos,
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weaponPos.angle_to_point(get_global_mouse_position())
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):
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if bullet is PipeBullet:
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var e = charged(readStore("atk"), 0.1)
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bullet.baseDamage = e
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bullet.energy = e
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bullet.speed = sqrt(e)
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return true
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