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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
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Dog-Lynx-And-HCN/components/Abstracts/BulletBase.tscn
T
fallingshrimp ef8fd0db9f feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values.
- Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods.
- Updated `EntityStateBar` to use `ColorBar` for health representation.
- Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation.
- Created `WorldTool` for managing the game world and root node.
- Implemented `EntityTool` for retrieving entities from hurtboxes.
- Added `GameRule` for managing game rules like friendly fire.
- Updated scene files to reflect new structures and added necessary resources.
2025-08-26 11:39:47 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://crtdkysmnkith"]
[ext_resource type="Script" path="res://scripts/Statemachine/BulletBase.gd" id="1_pklpq"]
[sub_resource type="SpriteFrames" id="SpriteFrames_vypy3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ecl7m"]
[node name="BulletBase" type="Area2D"]
script = ExtResource("1_pklpq")
[node name="texture" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_vypy3")
[node name="hitbox" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_ecl7m")