1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/PurpleCrystal.tscn
T
fallingshrimp 727c40e1f0 feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management.
- Updated Rooster to include cooldown for attacks and weapon anchoring.
- Implemented attack method in Rooster to generate bullets.
- Enhanced BulletBase with life distance and lifetime properties.
- Created Chick character with animations and integrated into the world.
- Updated PurpleCrystal bullet behavior to move forward based on rotation.
- Refactored EntityBase to use a fields dictionary for attributes.
- Added FieldStore for managing entity-related constants.
- Adjusted GameRule to include bullet speed multiplier.
2025-08-26 12:21:09 +08:00

31 lines
996 B
Plaintext

[gd_scene load_steps=6 format=3 uid="uid://uj0aqhm8wgy8"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_45mh7"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/PurpleCrystal.gd" id="2_4lnlm"]
[ext_resource type="Texture2D" uid="uid://c7hyatbuieaj" path="res://resources/bullets/purple-crystal/frames/0.svg" id="2_ca3pq"]
[sub_resource type="SpriteFrames" id="SpriteFrames_r86b3"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_ca3pq")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_ty1as"]
[node name="PurpleCrystal" instance=ExtResource("1_45mh7")]
script = ExtResource("2_4lnlm")
speed = 5.0
lifeDistance = 700.0
[node name="texture" parent="." index="0"]
sprite_frames = SubResource("SpriteFrames_r86b3")
[node name="hitbox" parent="." index="1"]
position = Vector2(12, 0)
shape = SubResource("CircleShape2D_ty1as")