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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-01 08:51:53 +08:00
Files
Dog-Lynx-And-HCN/components/Characters/Rooster.tscn
T
fallingshrimp 727c40e1f0 feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management.
- Updated Rooster to include cooldown for attacks and weapon anchoring.
- Implemented attack method in Rooster to generate bullets.
- Enhanced BulletBase with life distance and lifetime properties.
- Created Chick character with animations and integrated into the world.
- Updated PurpleCrystal bullet behavior to move forward based on rotation.
- Refactored EntityBase to use a fields dictionary for attributes.
- Added FieldStore for managing entity-related constants.
- Adjusted GameRule to include bullet speed multiplier.
2025-08-26 12:21:09 +08:00

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[gd_scene load_steps=7 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="Texture2D" uid="uid://fn8qx72clh38" path="res://resources/characters/cock/rooster-a.svg" id="2_q0j6j"]
[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_q0j6j")
}],
"loop": true,
"name": &"idle",
"speed": 1.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_q0j6j")
}, {
"duration": 1.0,
"texture": ExtResource("3_b0fgx")
}],
"loop": true,
"name": &"walk",
"speed": 3.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_h1v0q"]
radius = 41.0122
[node name="Rooster" instance=ExtResource("1_e5pl8")]
script = ExtResource("2_oqdqd")
cooldownUnit = 200.0
[node name="texture" parent="." index="0"]
position = Vector2(0, -70)
sprite_frames = SubResource("SpriteFrames_4v2ol")
animation = &"walk"
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(12, 16)
shape = SubResource("CircleShape2D_h1v0q")
[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
position = Vector2(54, -45)
[node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")]
position = Vector2(0, -151)
entity = NodePath("..")