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Files
Dog-Lynx-And-HCN/scripts/Contents/Wave.gd
T

52 lines
1.4 KiB
GDScript

class_name Wave
var entity: PackedScene
var minCount: int = 1
var maxCount: int = 1
var isBoss: bool = false
var from: float = 0
var to: float = 0
var per: int = 0
static var current: int = 0
static var countBoost: float = 0.1 # 每波增加的敌人数量百分比,指数级
static var data: Array[Wave] = [
# entity, minCount, maxCount, isBoss, from, to, per
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 1)
]
static func create(
entity_: PackedScene,
minCount_: int = 1,
maxCount_: int = 1,
isBoss_: bool = false,
from_: float = 0,
to_: float = 0,
per_: int = 0
) -> Wave:
var wave = Wave.new()
wave.entity = entity_
wave.minCount = minCount_
wave.maxCount = maxCount_
wave.isBoss = isBoss_
wave.from = from_
wave.to = to_
wave.per = per_
return wave
static func entityCountOf(wave: Wave) -> int:
if wave.from <= current and wave.to >= current and int(current - wave.from) % wave.per == 0:
if wave.isBoss:
return 1
else:
return randi_range(int(wave.minCount), int(wave.maxCount * ((1 + countBoost) ** current)))
return 0
static func spawn():
for i in range(len(data)):
var wave = data[i]
for j in range(entityCountOf(wave)):
EntityBase.generate(wave.entity, MathTool.randv2_range(500), true, wave.isBoss)
static func next():
spawn()
current += 1