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Files
Dog-Lynx-And-HCN/scripts/Tools/EntityTool.gd
T
fallingshrimp ef8fd0db9f feat: Enhance game mechanics and structure
- Added `ColorBar` class for visual representation of values.
- Expanded `EntityBase` with new properties: `isBoss` and `weapons`, and implemented damage handling and entity generation methods.
- Updated `EntityStateBar` to use `ColorBar` for health representation.
- Introduced `BulletBase` scene and script for bullet mechanics, including damage handling and generation.
- Created `WorldTool` for managing the game world and root node.
- Implemented `EntityTool` for retrieving entities from hurtboxes.
- Added `GameRule` for managing game rules like friendly fire.
- Updated scene files to reflect new structures and added necessary resources.
2025-08-26 11:39:47 +08:00

10 lines
271 B
GDScript

class_name EntityTool
static func fromHurtbox(node: Node) -> EntityBase:
if node is Area2D:
var texture = node.get_parent()
if texture is AnimatedSprite2D:
var entity = texture.get_parent()
if entity is EntityBase:
return entity as EntityBase
return null