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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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3ae184faa8
- 为彩虹猫子弹添加命中时的爆炸效果和随机旋转 - 调整多个武器的数值平衡,包括BigLaser、VectorStar、LGBT和Meowmere - 为子弹添加穿透伤害衰减属性 - 更新Meowmere武器的描述和数值 - 添加CatBoom特效场景 - 从Rooster角色中移除部分武器 - 为World场景添加纹理过滤设置
24 lines
1.0 KiB
GDScript
24 lines
1.0 KiB
GDScript
@tool
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extends Weapon
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class_name LGBTWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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origin["count"] += to * soulLevel
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origin["power"] += 0.05 * to * soulLevel
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origin["trace"] += 0.25 * to * soulLevel
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origin["angle"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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var facingAngle = (get_global_mouse_position() - weaponPos).angle()
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var startAngle = facingAngle - deg_to_rad(readStore("angle") * (readStore("count") / 2))
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for i in range(int(readStore("count"))):
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for j in BulletBase.generate(ComponentManager.getBullet("LGBTBullet"), entity, weaponPos, startAngle + deg_to_rad(readStore("angle") * i)):
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var bullet: LGBTBullet = j
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bullet.damage = readStore("atk")
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bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
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bullet.maxTraceTime = readStore("trace") * 1000
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bullet.tracePower = readStore("power")
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return true
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