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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Arrow.gd
T
fallingshrimp 87c392d8a4 feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置
修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置
在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置
调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
2026-04-25 13:28:43 +08:00

29 lines
770 B
GDScript

extends BulletBase
class_name Arrow
@onready var trail: GPUParticles2D = $%trail
var atk: float = 0
var waitTime: float = 0
var offsetRotation: float = 0
func register():
trail.emitting = false
hitbox.disabled = true
func ai():
if timeLived() < waitTime:
PresetBulletAI.lockLauncher(self , launcher, true)
rotation = position.angle_to_point(launcher.currentFocusedPosition) + offsetRotation
return
else:
trail.emitting = true
hitbox.disabled = false
speed = (1 - lifeTimePercent()) * initialSpeed
baseDamage = speed * atk
PresetBulletAI.forward(self , rotation)
if speed < 1:
tryDestroy()
func succeedToHit(_dmg: float, _entity: EntityBase):
var effect = EffectController.create(ComponentManager.getEffect("ShootBlood"), position)
effect.shot()