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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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5efa92f5df
- 在WorldManager中初始化ENetMultiplayerPeer - 移除EntityBase中冗余的peer初始化 - 添加多人游戏面板及相关输入控件 - 更新难度显示格式为范围表示 - 为主题添加LineEdit字体大小设置
21 lines
464 B
GDScript
21 lines
464 B
GDScript
extends Node2D
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class_name WorldManager
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static var rootNode: Node2D
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static var tree: SceneTree
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static var runningTime: int = 0
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static var peer: ENetMultiplayerPeer
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func _ready():
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tree = get_tree()
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rootNode = self
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ComponentManager.init()
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peer = ENetMultiplayerPeer.new()
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func _physics_process(delta):
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runningTime += delta * 1000
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if EntityBase.mobCount() == 0 and runningTime > 3000:
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UIState.setPanel("MakeFeed")
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static func getTime():
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return runningTime
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