mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
7a0cf96d7d
实现武器升华功能,包括: - 新增SublimateOption类处理升华选项 - 添加SublimateOptionHandler UI组件 - 在武器卡片中集成升华界面 - 重构武器描述生成逻辑 - 新增钻石资源消耗机制 - 优化UI布局和样式 - 修复多处类型引用错误
110 lines
3.6 KiB
Plaintext
110 lines
3.6 KiB
Plaintext
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_goqmy"]
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[ext_resource type="Script" uid="uid://b2gg1fh0bflu7" path="res://scripts/Contents/Characters/Chick.gd" id="2_r6bub"]
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[ext_resource type="AudioStream" uid="uid://b7pxuov1id0ho" path="res://resources/sounds/effect/Pew.mp3" id="3_w0sit"]
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[ext_resource type="AudioStream" uid="uid://bgo8p1l77xrbe" path="res://resources/sounds/effect/Magic Spell.wav" id="4_2qabh"]
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[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="4_mrsne"]
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[ext_resource type="AudioStream" uid="uid://bf34p3xnsosgj" path="res://resources/sounds/effect/Dun Dun Dunnn.wav" id="4_w0sit"]
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[ext_resource type="AudioStream" uid="uid://cee6rxv2uqynh" path="res://resources/sounds/effect/Flame.ogg" id="5_vcsbb"]
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[ext_resource type="AudioStream" uid="uid://dn6bijr513wyp" path="res://resources/sounds/effect/Drum Boing.wav" id="7_qjhwc"]
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[ext_resource type="Texture2D" uid="uid://7pkplcqqxvnp" path="res://resources/characters/chick/chick-a.svg" id="8_x766l"]
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[ext_resource type="Texture2D" uid="uid://dj5dvqb8gsedr" path="res://resources/characters/chick/chick-b.svg" id="9_w0sit"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_k8ox8"]
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animations = [{
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="SpriteFrames" id="SpriteFrames_17ekt"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("8_x766l")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("8_x766l")
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}, {
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"duration": 1.0,
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"texture": ExtResource("9_w0sit")
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}],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_x766l"]
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radius = 106.66888
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[node name="Chick" instance=ExtResource("1_goqmy")]
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script = ExtResource("2_r6bub")
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isBoss = true
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displayName = "小鸡"
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(15, 30), Vector2(20, 40)])
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appleCount = Vector2i(2, 4)
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useStatic = true
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hurtAudioRate = 0.2
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("3_w0sit")
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[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="6"]
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stream = ExtResource("4_mrsne")
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volume_db = -10.0
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[node name="attack2" type="AudioStreamPlayer2D" parent="sounds" index="7"]
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stream = ExtResource("5_vcsbb")
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[node name="attack3" type="AudioStreamPlayer2D" parent="sounds" index="8"]
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stream = ExtResource("7_qjhwc")
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[node name="attack0" parent="sounds" index="9"]
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stream = ExtResource("4_2qabh")
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[node name="readyToDie" type="AudioStreamPlayer2D" parent="sounds" index="10"]
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stream = ExtResource("4_w0sit")
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volume_db = 10.0
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[node name="texture" parent="." index="3"]
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position = Vector2(0, -37)
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sprite_frames = SubResource("SpriteFrames_k8ox8")
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[node name="staticAnimation" parent="texture" index="1"]
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position = Vector2(0, -74)
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scale = Vector2(3, 3)
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sprite_frames = SubResource("SpriteFrames_17ekt")
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animation = &"idle"
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frame_progress = 0.3176048
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(-0.5, -67)
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shape = SubResource("CircleShape2D_x766l")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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position = Vector2(93, -113)
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[node name="foot" type="Node2D" parent="texture/weapons" index="1"]
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position = Vector2(-8, 30)
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[node name="trailParticle" parent="texture" index="7"]
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position = Vector2(-84, -72)
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[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
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position = Vector2(0, -236)
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entity = NodePath("..")
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