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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/CursorKnife.gd
T
fallingshrimp ca82cbed12 feat: 新增光标刃轮武器及相关资源
添加光标刃轮武器系统,包括:
- 武器脚本和场景配置
- 子弹动画和特效
- 相关音效和贴图资源
- 武器升级逻辑
- 角色初始武器配置调整
2026-03-07 09:05:36 +08:00

19 lines
526 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
origin["speed"] += 0.004 * to * soulLevel
return origin
func attack(entity: EntityBase):
attackSpeed = 1 + readStore("speed")
for bullet in BulletBase.generate(
ComponentManager.getBullet("CursorKnife"),
entity,
get_global_mouse_position(),
entity.position.angle_to_point(get_global_mouse_position())
):
if bullet is CursorKnifeBullet:
bullet.baseDamage = readStore("atk")
return true