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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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747b057b22
调整VectorStar子弹的移动逻辑,移除forwarded变量并优化速度计算 修改VectorStar武器的属性计算公式,调整基础值和成长系数 更新VectorStar场景配置,调整攻击力、冷却时间等参数 将Rooster角色的默认武器替换为VectorStar
20 lines
854 B
GDScript
20 lines
854 B
GDScript
@tool
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extends Weapon
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class_name VectorStarWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["forwardtime"] /= 1 + 0.01 * to * soulLevel
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origin["mincount"] = 4 + 1 * soulLevel
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origin["maxcount"] = 9 + 1 * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))):
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for j in BulletBase.generate(ComponentManager.getBullet("VectorStar"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
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var bullet: VectorStar = j
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bullet.baseDamage = readStore("atk")
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bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
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bullet.forwardTime = readStore("forwardtime") * 1000
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return true
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