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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/WhiteSoul.gd
T
fallingshrimp 73adc34aef feat: 更新多个武器和子弹的属性和行为
- 为LGBTFlag添加500点最大生命值
- 调整NuclearBomb的旋转逻辑和AcidBulletBase的移动行为
- 重写WhiteSoul子弹逻辑,增加随机大小和速度
- 修改Oxygener武器,允许使用能量替代篮球消耗
- 更新多个场景文件,优化属性和描述
2026-04-11 11:05:59 +08:00

21 lines
681 B
GDScript

@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 1 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["radius"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("count"):
var myFloor = get_global_mouse_position() + MathTool.sampleInCircle(readStore("radius"))
for bullet in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1),
0
):
if bullet is WhiteSoulBullet:
bullet.look_at(myFloor)
bullet.floorPos = myFloor
bullet.baseDamage = readStore("atk")
return true