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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/CycleTimer.gd
T
fallingshrimp 8b14e36031 feat(战斗系统): 添加内伤机制和爆炸类型子弹
为子弹系统添加新的爆炸类型(MotionType.EXPLOSION)
实现内伤机制,包括内伤子弹和相关逻辑
修改多个子弹场景以使用爆炸类型
调整格挡系统,增加内伤效果
更新武器描述和角色配置
2026-05-09 19:43:44 +08:00

31 lines
921 B
GDScript

class_name CycleTimer
@export var period: float = 1
var startTime: float = 0
var running: bool = false
var distance: float = 200
var bullets: Array[BulletBase] = []
func start():
startTime = WorldManager.getTime()
running = true
func lifetime():
return WorldManager.getTime() - startTime
func getStateAngle(index: int):
return lifetime() / period * deg_to_rad(360) - deg_to_rad(360.0 * index / len(bullets))
func forceFilter():
bullets = bullets.filter(is_instance_valid)
func apply(where: Vector2):
forceFilter()
for index in len(bullets):
var bullet = bullets[index]
var newStateAngle = lerp_angle(bullet.cycleStateAngle, getStateAngle(index), 0.1)
var offset = Vector2.from_angle(newStateAngle)
bullet.cycleStateAngle = newStateAngle
offset.y *= 0.25
bullet.position = where + offset * distance
bullet.scale = Vector2.ONE * (1 + offset.y)
func host(bullet: BulletBase):
bullets.append(bullet)