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Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/BossAttack/Bear/ForeverRainbow.gd
T
fallingshrimp 46ea2fc775 feat(子弹系统): 重构伤害计算并添加音效
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害
为火山武器添加三段攻击音效并调整伤害倍率
更新相关武器和子弹脚本以适配新的伤害系统
2025-11-22 08:42:51 +08:00

22 lines
438 B
GDScript

extends BulletBase
@export var allColor: GradientTexture1D = null
var myColor: Color
func register():
baseDamage = 1
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
setColor(myColor)
func ai():
speed = (11000 - timeLived()) / 11000 * initialSpeed
rotation_degrees += speed / 10
PresetBulletAI.forward(self, rotation)
func setColor(color: Color):
texture.self_modulate = color
texture.modulate.v *= 10