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Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/PurpleCrystal.gd
T
fallingshrimp c74087454a fix: 统一子弹伤害属性设置并添加类型检查
修改多个武器和召唤物的攻击逻辑,将直接设置damage属性改为设置baseDamage属性
添加BulletBase类型检查确保安全访问子弹属性
移除Weapon.gd中冗余的鼠标事件连接
2025-11-22 22:51:33 +08:00

14 lines
483 B
GDScript

@tool
extends Weapon
class_name PurpleCrystalWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(ComponentManager.getBullet("PurpleCrystal"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
if bullet is BulletBase:
bullet.baseDamage = readStore("atk")
return true