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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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c74087454a
修改多个武器和召唤物的攻击逻辑,将直接设置damage属性改为设置baseDamage属性 添加BulletBase类型检查确保安全访问子弹属性 移除Weapon.gd中冗余的鼠标事件连接
14 lines
483 B
GDScript
14 lines
483 B
GDScript
@tool
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extends Weapon
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class_name PurpleCrystalWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(ComponentManager.getBullet("PurpleCrystal"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
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if bullet is BulletBase:
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bullet.baseDamage = readStore("atk")
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return true
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