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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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7c215033ec
为VectorStar子弹添加分裂时的特殊处理逻辑,确保分裂出的新子弹不会被标记为forwarded 将ArrowSeven子弹重命名为ArrowSevenBullet以明确类名,并移除多余空行
22 lines
650 B
GDScript
22 lines
650 B
GDScript
extends BulletBase
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class_name VectorStar
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var tracer: EntityBase = null
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var forwardTime: float = 1000
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var forwarded: bool = false
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var rotateSpeed: float = 1
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func ai():
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texture.rotation_degrees += rotateSpeed
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rotateSpeed += 0.25
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PresetBulletAI.forward(self, rotation)
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if timeLived() <= forwardTime:
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speed = 10 * ((forwardTime - timeLived()) / forwardTime)
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else:
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speed = (timeLived() - forwardTime) / 30
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if is_instance_valid(tracer):
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rotation = position.angle_to_point(tracer.getTrackingAnchor())
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func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
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if newBullet is VectorStar:
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newBullet.forwarded = false
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