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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/VectorStar.gd
T
fallingshrimp 7c215033ec feat(子弹): 为VectorStar添加分裂逻辑并重构ArrowSeven
为VectorStar子弹添加分裂时的特殊处理逻辑,确保分裂出的新子弹不会被标记为forwarded
将ArrowSeven子弹重命名为ArrowSevenBullet以明确类名,并移除多余空行
2026-01-17 12:35:39 +08:00

22 lines
650 B
GDScript

extends BulletBase
class_name VectorStar
var tracer: EntityBase = null
var forwardTime: float = 1000
var forwarded: bool = false
var rotateSpeed: float = 1
func ai():
texture.rotation_degrees += rotateSpeed
rotateSpeed += 0.25
PresetBulletAI.forward(self, rotation)
if timeLived() <= forwardTime:
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
else:
speed = (timeLived() - forwardTime) / 30
if is_instance_valid(tracer):
rotation = position.angle_to_point(tracer.getTrackingAnchor())
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
if newBullet is VectorStar:
newBullet.forwarded = false