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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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1022dd5024
添加HXDBoom效果控制器和5种爆炸纹理 调整HXD子弹的缩放比例并添加爆炸效果触发 扩展EffectController基类以支持自定义注册逻辑
26 lines
906 B
GDScript
26 lines
906 B
GDScript
extends BulletBase
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class_name HXDBullet
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var bouncedTime: int = 0
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var maxBouncedTime: int = 0
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func spawn():
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texture.play(str(randi_range(0, 2)))
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func ai():
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PresetBulletAI.forward(self, rotation)
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func succeedToHit(_dmg: float, entity: EntityBase):
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if bouncedTime < maxBouncedTime:
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var newEntity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [entity])
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if is_instance_valid(newEntity):
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look_at(newEntity.position)
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bouncedTime += 1
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EffectController.create(ComponentManager.getEffect("HXDBoom"), position).shot()
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func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
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if newBullet is HXDBullet:
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newBullet.bouncedTime = 0
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return newBullet
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func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
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if newBullet is HXDBullet:
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newBullet.bouncedTime = 0
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return newBullet
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