mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-29 07:21:54 +08:00
78734700d5
修改多个武器和召唤物的属性值,包括生命值、伤害计算和能量消耗 调整初始波次从0改为9,优化游戏初始难度 更新武器卡片的UI显示和描述文本
43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dbxu15g1pd3cx"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_73eho"]
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[ext_resource type="Script" uid="uid://crx7hojhwqlyl" path="res://scripts/Contents/Weapons/HJM.gd" id="2_2in6n"]
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[ext_resource type="Texture2D" uid="uid://bv7iu8qylxp70" path="res://resources/weapons/hjm.png" id="2_74sfb"]
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[node name="HJM" instance=ExtResource("1_73eho")]
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script = ExtResource("2_2in6n")
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avatarTexture = ExtResource("2_74sfb")
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displayName = "耄耋"
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typeTopic = 2
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costBeachball = 600
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store = {
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"atk": 10,
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"time": 0.2
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}
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storeType = {
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"atk": 1,
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"time": 0
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}
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descriptionTemplate = "召唤[b]抓狂的哈基米[/b],跟踪敌人,每$time秒造成$atk点伤害。"
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needEnergy = 60.0
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cooldown = 1000.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_74sfb")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "100.0"
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 600
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "耄耋"
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤[b]抓狂的哈基米[/b],跟踪敌人,每[color=cyan]0.20[/color]秒造成[color=cyan]10[/color]点伤害。[/center]"
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