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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Pipe.gd
T
fallingshrimp 873b1b06a9 refactor(武器): 调整钢管武器的伤害计算和描述
修改钢管武器的伤害计算公式,使用平方根函数替代线性增长
移除蓄力倍率属性,改为固定值0.1
更新武器描述文本以反映新的伤害机制
2026-02-11 16:06:21 +08:00

21 lines
531 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(
ComponentManager.getBullet("Pipe"),
entity,
weaponPos,
weaponPos.angle_to_point(get_global_mouse_position())
):
if bullet is PipeBullet:
var e = charged(readStore("atk"), 0.1)
bullet.baseDamage = e
bullet.energy = e
bullet.speed = e
return true