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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/WhiteSoul.gd
T
fallingshrimp 1904edd623 refactor(MathTool): 重命名随机数生成方法并优化蘑菇矿挖爪属性
将 randomVector2In 重命名为 sampleInCircle,randomRingPoint 重命名为 sampleInRing,randChoiceWeightsFrom 重命名为 randomChoiceFromWeights,signBeforeStr 重命名为 toSigned
调整蘑菇矿挖爪的攻击力和掉落率,减少基础伤害至0.5,固定掉落率为0.1,优化物品掉落逻辑
2026-01-18 15:31:52 +08:00

19 lines
627 B
GDScript

@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 1 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["radius"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("count"):
var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
myPos,
myPos.angle_to_point(get_global_mouse_position() + MathTool.sampleInCircle(readStore("radius")))
):
if j is BulletBase:
j.baseDamage = readStore("atk")
return true