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Dog-Lynx-And-HCN/components/Weapons/Volcano.tscn
T
fallingshrimp 7f52f4b805 refactor(武器系统): 重构火山武器和火扫弹攻击机制
移除火扫弹的独立脚本和火罐效果,改为直接在子弹中实现
火山武器改为三段伤害机制并调整基础伤害值
添加子弹基础伤害乘数数组支持多段伤害
更新相关场景和资源配置以匹配新机制
2025-11-22 08:25:26 +08:00

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[gd_scene load_steps=4 format=3 uid="uid://u0djqwuuysp8"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_3uhfa"]
[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_hh01t"]
[ext_resource type="Script" uid="uid://cbihum34xs8ev" path="res://scripts/Contents/Weapons/Volcano.gd" id="2_ihngx"]
[node name="Volcano" instance=ExtResource("1_3uhfa")]
clip_contents = true
script = ExtResource("2_ihngx")
avatarTexture = ExtResource("2_hh01t")
displayName = "火山"
quality = 4
typeTopic = 2
costBeachball = 300
store = {
"atk": 15.0,
"dmg1": 1.0,
"dmg2": 0.5,
"dmg3": 2.0,
"rotate": 0.1
}
storeType = {
"atk": 1,
"dmg1": 2,
"dmg2": 2,
"dmg3": 2,
"rotate": 2
}
descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,进行3段攻击。基础接触伤害为$atk,三段造成的伤害分别为$dmg1$dmg2$dmg3。"
cooldown = 1750.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_hh01t")
[node name="beachball" parent="container/info/infos" index="1"]
count = 300
[node name="soul" parent="container/info/infos" index="2"]
count = 1
[node name="name" parent="container/info" index="2"]
displayName = "火山"
quality = 4
typeTopic = 2
[node name="description" parent="container" index="2"]
text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,进行3段攻击。基础接触伤害为[color=cyan]15[/color],三段造成的伤害分别为[color=cyan]100%[/color][color=cyan]50%[/color][color=cyan]200%[/color]。[/center]"