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Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Bow.gd
T
fallingshrimp 205d6d8a12 fix(武器): 为所有武器攻击方法添加返回值
统一所有武器的attack方法,确保返回true以表示攻击成功执行
2026-03-07 09:08:39 +08:00

22 lines
588 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 0.075 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["self"] += 0.025 * to
return origin
func attack(entity: EntityBase):
entity.takeDamage(readStore("self"))
var weaponPos = entity.findWeaponAnchor("normal")
for i in BulletBase.generate(
ComponentManager.getBullet("Bow"),
entity,
weaponPos,
weaponPos.angle_to_point(get_global_mouse_position())
):
var bullet: Bow = i
bullet.count = readStore("count")
bullet.atk = readStore("atk")
return true