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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/SevenSoul.tscn
T
fallingshrimp 84d9eabd2b feat: 调整角色和子弹属性及武器配置
- 将Chick的最大生命值从1000提升至2000
- 修改SevenSoul子弹的能量存储机制,移除治疗并提高能量获取
- 为SevenSoul子弹添加矩形碰撞形状
- 替换Rooster的武器配置,移除PurpleCrystal和VectorStar,添加LGBT武器
2025-09-26 22:46:27 +08:00

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[gd_scene load_steps=10 format=3 uid="uid://bymprh2qel2oj"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_c4fl5"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/SevenSoul.gd" id="2_egs34"]
[ext_resource type="Texture2D" uid="uid://wy10fc3bqppg" path="res://resources/bullets/seven-soul/soul.png" id="2_itucu"]
[sub_resource type="Curve" id="Curve_0y25k"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.497908, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_d1eej"]
curve = SubResource("Curve_0y25k")
[sub_resource type="Curve" id="Curve_acuqr"]
max_value = 4.0
_data = [Vector2(0, 1), 0.0, 3.0, 0, 1, Vector2(1, 4), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_cokmd"]
curve = SubResource("Curve_acuqr")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4d30u"]
particle_flag_disable_z = true
gravity = Vector3(0, 0, 0)
scale_min = 1.5
scale_max = 1.5
scale_curve = SubResource("CurveTexture_cokmd")
alpha_curve = SubResource("CurveTexture_d1eej")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1k7d7"]
size = Vector2(30, 100)
[node name="SevenSoul" instance=ExtResource("1_c4fl5")]
script = ExtResource("2_egs34")
speed = 0.0
damage = 0.0
penerate = 1.0
lifeTime = 112000.0
[node name="heart" type="Sprite2D" parent="texture" index="1"]
unique_name_in_owner = true
position = Vector2(100, 0)
scale = Vector2(1.5, 1.5)
texture = ExtResource("2_itucu")
[node name="effect" type="GPUParticles2D" parent="texture" index="2"]
unique_name_in_owner = true
position = Vector2(100, 0)
emitting = false
amount = 1
process_material = SubResource("ParticleProcessMaterial_4d30u")
texture = ExtResource("2_itucu")
lifetime = 0.5
one_shot = true
local_coords = true
[node name="hitbox" parent="." index="1"]
position = Vector2(100, 0)
shape = SubResource("RectangleShape2D_1k7d7")