mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
873630e969
- Added a new texture import configuration for the bear-walk-h SVG file, enabling it to be used as a compressed texture in the project. - Created a new GDScript file for the Bear character, extending from EntityBase to define its behavior and properties.
38 lines
890 B
Plaintext
38 lines
890 B
Plaintext
[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dadi3ud01bqxk"
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path="res://.godot/imported/bear-walk-g.svg-e33007b2436bd764d1911f97db734ea3.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/characters/bear/bear-walk-g.svg"
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dest_files=["res://.godot/imported/bear-walk-g.svg-e33007b2436bd764d1911f97db734ea3.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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