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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/AcidWind.gd
T
fallingshrimp 5aba62cdbc feat(武器): 增强酸风武器功能并优化代码
- 为磷酸子弹添加追踪功能
- 移除碳酸子弹的散射效果
- 增加硫酸子弹的最大溅射数量
- 优化变量类型声明
- 更新武器描述文本以反映新功能
2026-01-24 07:53:06 +08:00

43 lines
1.6 KiB
GDScript

@tool
extends Weapon
var acids: Array[String] = ["AcidS", "AcidN", "AcidCl", "AcidP", "AcidC"]
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 0.075 * to * soulLevel
origin["c-atk"] *= soulLevel
origin["cl-atkspeed"] *= soulLevel
origin["cl-speed"] *= soulLevel
origin["n-atk"] *= soulLevel
origin["p-offset"] *= soulLevel
origin["s-count-max"] *= soulLevel
origin["weakatk"] = 0.05 * soulLevel
return origin
func attack(entity: EntityBase):
var acid = MathTool.randomChoiceFrom(acids)
for bullet in BulletBase.generate(
ComponentManager.getBullet(acid),
entity,
entity.findWeaponAnchor("normal"),
(get_global_mouse_position() - entity.findWeaponAnchor("normal")).angle(),
true,
acid == "AcidC"
):
if bullet is AcidBulletBase:
if bullet.acidType == AcidBulletBase.AcidType.STRONG:
bullet.baseDamage = readStore("atk")
else:
bullet.baseDamage = readStore("weakatk")
if bullet is AcidS:
bullet.arg1 = readStore("s-count-max")
if bullet is AcidN:
bullet.arg1 = readStore("n-atk")
if bullet is AcidCl:
bullet.arg1 = readStore("cl-speed")
bullet.arg2 = readStore("cl-atkspeed")
if bullet is AcidP:
bullet.arg1 = readStore("p-offset")
bullet.arg2 = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
if bullet is AcidC:
pass