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Dog-Lynx-And-HCN/components/Weapons/GrassWall.tscn
T
fallingshrimp 4302055086 refactor(武器卡片): 重构武器卡片节点结构,将名称节点移至displays容器
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性
同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
2026-04-04 09:03:58 +08:00

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[gd_scene format=3 uid="uid://dldnbpubu2jgm"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_wvaxu"]
[ext_resource type="Texture2D" uid="uid://bbv5j71jkdo42" path="res://resources/weapons/grass-wall.png" id="2_kh4xg"]
[ext_resource type="Script" uid="uid://7bmrk88b4ipd" path="res://scripts/Contents/Weapons/GrassWall.gd" id="2_us6b7"]
[node name="GrassWall" unique_id=1743572542 instance=ExtResource("1_wvaxu")]
script = ExtResource("2_us6b7")
avatarTexture = ExtResource("2_kh4xg")
displayName = "草方块菌落"
typeTopic = 4
costBeachball = 10
store = {
"atk": 100
}
descriptionTemplate = "分泌一堵[b]肽聚墙[/b],可抵挡$atk点伤害,敌人更有可能瞄准你。"
sources = Array[String](["UDA"])
needEnergy = 35.0
cooldown = 1000.0
[node name="avatar" parent="container/info" parent_id_path=PackedInt32Array(1625294072) index="0" unique_id=1021985889]
texture = ExtResource("2_kh4xg")
[node name="energy" parent="container/info/infos/energyInfo" parent_id_path=PackedInt32Array(644675021) index="1" unique_id=1664028115]
text = "35.0"
[node name="beachball" parent="container/info/infos" parent_id_path=PackedInt32Array(492799150) index="1" unique_id=653442983]
count = 10
[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
displayName = "草方块菌落"
typeTopic = 4
[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
text = "[center]分泌一堵[b]肽聚墙[/b],可抵挡[color=cyan]100[/color]点伤害,敌人更有可能瞄准你。[/center]"