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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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8ed0837c9d
添加多人游戏状态管理,包括连接状态和玩家名称同步 修改WorldManager和EntityBase以支持多人游戏逻辑 在Starter面板中实现单机和多人游戏启动功能
22 lines
520 B
GDScript
22 lines
520 B
GDScript
extends Node2D
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class_name WorldManager
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static var rootNode: WorldManager
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static var tree: SceneTree
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static var runningTime: int = 0
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static var peer: ENetMultiplayerPeer
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func _ready():
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tree = get_tree()
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rootNode = self
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ComponentManager.init()
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func _physics_process(delta):
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runningTime += delta * 1000
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if multiplayer.is_server() or not MultiplayerState.isMultiplayer:
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if EntityBase.mobCount() == 0 and runningTime > 3000:
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Wave.next()
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UIState.setPanel("MakeFeed")
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static func getTime():
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return runningTime
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