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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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327afcc721
实现小鸡的冲刺攻击能力,包括: 1. 新增ChickSprint子弹类型及场景 2. 为EntityBase添加拖尾粒子效果 3. 添加攻击蓄力特效和音效 4. 调整小鸡的攻击冷却时间和冲刺倍率 5. 优化TickTool工具类添加until方法 6. 修改世界背景z-index避免遮挡 调整战斗平衡性: 1. 降低默认冲刺倍率 2. 修改测试波次配置 3. 增加新的攻击方式选项
41 lines
1.6 KiB
Plaintext
41 lines
1.6 KiB
Plaintext
[gd_scene load_steps=9 format=3 uid="uid://bkwy3rwkihf4m"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_gbycc"]
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[ext_resource type="Texture2D" uid="uid://chqmaeivt84b5" path="res://components/UI/attackstar.svg" id="2_2ws80"]
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[ext_resource type="AudioStream" uid="uid://cn876dtp1ypqx" path="res://resources/sounds/effect/Collect.wav" id="2_nxkfo"]
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[sub_resource type="Curve" id="Curve_2biku"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(0.8, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_77moo"]
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curve = SubResource("Curve_2biku")
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[sub_resource type="Curve" id="Curve_e8ols"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(0.8, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_3oeed"]
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curve = SubResource("Curve_e8ols")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bt5eu"]
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particle_flag_disable_z = true
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direction = Vector3(0, -1, 0)
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initial_velocity_min = 10.0
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initial_velocity_max = 50.0
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_3oeed")
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alpha_curve = SubResource("CurveTexture_77moo")
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[node name="AttackStar" instance=ExtResource("1_gbycc")]
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spawnSound = "spawn"
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[node name="spawn" parent="sounds" index="0"]
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stream = ExtResource("2_nxkfo")
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volume_db = 10.0
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[node name="particles" parent="." index="1"]
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amount = 1
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process_material = SubResource("ParticleProcessMaterial_bt5eu")
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texture = ExtResource("2_2ws80")
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